2004 DIGITAL ENTERTAINMENT CONFERENCE & AWARDS CATEGORY
DESCRIPTIONS
BEST OF SHOW
A1. Visionary of the Year
Awarded to the individual whose ideas, achievements and vision have
provided invaluable direction, leadership and voice to the digital
entertainment industry.
A2. Innovator of the Year
Awarded to the company or individual(s) whose creative or technological
development(s) had the most profound impact on the digital entertainment
industry by revealing a new approach or idea that is leading the industry
in a new direction.
A3. Brand of the Year
Awarded to the company that has made the most significant advances in
solidifying its identity as a leader in the digital entertainment
industry. The award reflects the ability to build customer loyalty by
identifying value and quality with a brand.
GAMES
B1. Game Innovation of the Year
Awarded to the technology, application, platform, accessory or device that
has had the most profound impact on the game industry by revealing a new
approach or idea that is leading the industry in a new direction.
B2. PC or Console Game of the Year
Awarded to the best overall game playable on a PC or console system,
including Xbox, Playstation 2, Gamecube and next-generation console
technologies. All genres will be considered.
B3. Handheld Game of the Year
Awarded to the best game created for play on an advanced portable
entertainment platform including GameBoy Advance SP, Nokia N-Gage,
PocketPC, Palm OS, wireless and next-generation handheld technologies. All
genres will be considered.
B4. Web/Downloadable Game of the Year
Awarded to the best web or downloadable game. Downloadable games are
typically less than 15MB, where the primary method of distribution
requires download to, installation on, and execution from the end-user's
hard-drive. This does not include demos of titles that are primarily sold
through retailers. Web-based games are launched via a web page with no
prior installation software required. This does not include games that are
downloaded to the user's hard-drive and run outside of the web-browser but
does include games launched from a web page that might require/install a
general or custom ActiveX control. All genres will be considered.
B5. Multiplayer Game of the Year
Awarded to the best game played online or via a mobile device
simultaneously by more than one player.
B6. Advergame of the Year
Awarded to the best game played online or via a mobile device created
expressly for promotion and/or branding of a non-gaming product.
B7. Game Developer of the Year
Awarded to the developer showing the best body of work distributed on any
platform or combination of platforms over the last year.
B8. New Developer's Award
Awarded to a new developer showing creativeness and innovation in an
unpublished web or downloadable game (see definitions of "web" and
"downloadable" games in category 7 above).
B9. Best Character in a Game
Awarded to best creative use of back-story, personality and brand-building
in a game's character or avatar development across any gaming platform.
B10. Best Use of Sound in a Game
Awarded to the best creative and innovative use of music and/or sound
effects in a game's soundtrack or original score across any gaming
platform.
MUSIC
C1. Digital Music Innovation of the Year
Awarded to the technology, application, platform, accessory or device that
has had the most profound impact on the music industry by revealing a new
approach or idea that is leading the industry in a new direction.
C2. Best Use of Technology by a Music Label
Awarded to the music label (major or independent) that best utilizes
digital technologies in connection with the promotion and/or distribution
of music and/or music-related events. Examples might include use of
software, website(s), email, mobile or wireless applications, television,
games, DVDs or other digital technologies or some combination thereof in
connection with a specific campaign.
C3. Best Use of Technology by an Artist
Awarded to the band or individual artist who best utilizes digital
technologies in connection with the promotion and/or distribution of music
and/or music-related events. Examples might include use of software,
website(s), email, mobile or wireless applications, television, games,
DVDs or other digital technologies or some combination thereof in
connection with a specific campaign.
C4. Best Use of Technology for a Music Marketing Campaign
Awarded to the most innovative use of digital technologies in a music
marketing campaign.
C5. Best Radio Service
Awarded to the best radio service (digital, Internet, satellite or other
format) with respect to variety, innovation and user experience.
C6. Best Downloadable or Subscription
Music Service
Awarded to the best downloadable or subscription music service (digital,
Internet, satellite or other format) with respect to variety, innovation
and user experience.
C7. Best Digital Music Community
Awarded to the best music community devoted to providing music news,
information, reviews, etc in a digital format.
C8. Music DVD of the Year
Awarded to the best use of digital technologies in a DVD issued by a band
or individual artist.
FILM, TELEVISION & VIDEO
D1. DVD of the Year
Awarded to the best overall use of digital technologies in a non-music DVD
(including extras, user interface, etc.).
D2. Television Technology of the Year
Awarded to the technology, application, platform, accessory or device that
has the most profound impact on the television industry by revealing a new
approach or idea that takes the industry in a new direction.
D3. Best Interactive Television Programming
Awarded to the best use of digital technologies to engage users in an
interactive television environment.
D4. Best HDTV Programming
Awarded to the best original programming developed for the digital high
definition format.
D5. Best Use of Technology for Sports Programming
Awarded to the best use of digital technologies to enhance sports
programming, involving sports news or live events, on any platform.
D6. Best Use of Technology for Educational Programming
Awarded to the best use of digital technologies to promote learning on any
platform.
D7. Best Use of Technology in a Feature Film or Film-related Project
Awarded to the best use of digital technologies to enhance a feature film
or film-related project.
D8. Most Innovative Use of Technology for Advertising
Awarded to the most innovative use digital technologies in an advertising
campaign utilizing film, television or video to promote any product or
service on any platform.
D9. Best Video On-demand Service
Awarded to the best video on-demand service on any platform with respect
to selection, user interface, usability and customer experience.
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